• F.1. Scientific Notation

    1. F.1.M. Play Multiplayer 0 wins, 0 losses

    2. F.1.Q. Unit Challenge

    3. F.1.1. Standard Notation and Scientific Notation

      1. F.1.1.O. Overview
      2. F.1.1.1. Converting standard notation to scientific notation
      3. F.1.1.2. Converting scientific notation to standard notation
    4. F.1.2. Calculations with Scientific Notation

      1. F.1.2.O. Overview
      2. F.1.2.1. Adding/Subtracting with scientific notation
      3. F.1.2.2. Multiply/Division with scientific notation
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  • F.2. Accuracy & Precision

    1. F.2.M. Play Multiplayer 0 wins, 0 losses

    2. F.2.Q. Unit Challenge

    3. F.2.1. Accuracy vs. Precision

      1. F.2.1.O. Overview
      2. F.2.1.1. Determining accuracy of values
      3. F.2.1.2. Determining precision of values
      4. F.2.1.3. Determining accuracy and precision of a set of values
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  • F.3. Significant Figures (digits)

    1. F.3.M. Play Multiplayer 0 wins, 0 losses

    2. F.3.Q. Unit Challenge

    3. F.3.1. Significant Digit Rules

      1. F.3.1.O. Overview
      2. F.3.1.1. Counting Significant Digits
      3. F.3.1.2. Rounding to appropriate significant digits
    4. F.3.2. Addition/Subtraction Rules

      1. F.3.2.O. Overview
      2. F.3.2.1. Rounding to appropriate significant digits
    5. F.3.3. Multiplication/Division Rules

      1. F.3.3.O. Overview
      2. F.3.3.1. Rounding to appropriate significant digits
    6. F.3.4. Mixed Operations

      1. F.3.4.1. Rounding to appropriate significant digits
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  • F.4. Conversions and Dimensional Analysis

    1. F.4.M. Play Multiplayer 0 wins, 0 losses

    2. F.4.Q. Unit Challenge

    3. F.4.1. Unit-to-Unit (Using Mass as an example)

      1. F.4.1.O. Overview
      2. F.4.1.1. Converting using conversion factors for one unit
      3. F.4.1.2. Converting using conversion factors for multi-unit conversions
      4. F.4.1.3. Converting within the metric system without conversion factors
    4. F.4.2. Volume

      1. F.4.2.O. Overview
      2. F.4.2.1. Calculating volume given dimensions
      3. F.4.2.2. Converting cm3 to mL
      4. F.4.2.3. Converting mL to cm3
      5. F.4.2.4. Converting from one cubic unit to another
    5. F.4.3. Density

      1. F.4.3.O. Overview
      2. F.4.3.2. Calculating density given mass and volume
      3. F.4.3.3. Calculating density given a sample
      4. F.4.3.4. Predicting buoyancy of objects
      5. F.4.3.5. Predicting buoyancy of objects with changes in density
    6. F.4.4. Temperature

      1. F.4.4.O. Overview
      2. F.4.4.1. Converting from Celsius to Fahrenheit
      3. F.4.4.2. Converting from Fahrenheit to Celsius
      4. F.4.4.3. Converting from Celsius to Kelvin
      5. F.4.4.4. Converting from Kelvin to Celsius
    7. F.4.5. Mixed Units

      1. F.4.5.O. Overview
      2. F.4.5.1. Converting with units in both the numerator and denominator
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