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Physics
»
A.
Motion and Forces
»
A.2.
One-Dimensional Kinematics
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Unit Challenge
Distance and Displacement
Overview
Calculating the distance that an object travels graphically
Calculating the distance that an object travels mathematically
Calculating the displacement of an object graphically
Calculating the displacement of an object mathematically
Speed and Velocity
Overview
Calculating average speed using v ̅ = (total distance) /time
Calculating average velocity using v ̅ = d/t
Acceleration
Overview
Calculating average acceleration using a ̅ = ∆v/∆t = (v
_{f}
- v
_{i}
) /t
Uniformly Accelerated Motion and Kinematic Equations
Overview
Solving problems using v ̅ = ((v
_{i}
+ v
_{f}
)) /2
Solving problems using d = v
_{i}
t + 1/2 at
^{2 }
Solving problems using v
_{f}
= v
_{i}
+ at
Solving problems using v
_{f}
^{2}
= v
_{i}
^{2}
+ 2ad
Free Fall
Overview
Solving free fall problems where an object is dropped using v
_{f}
= v
_{i }
+ at
Solving free fall problems where an object is thrown downwards using v
_{f}
= v
_{i }
+ at
Solving free fall problems where an object is thrown upwards using v
_{f}
= v
_{i }
+ at
Graphical Analysis of Motion
Overview
Interpreting displacement versus time graphs
Determining velocity from the slope of a displacement versus time graph
Interpreting velocity versus time graphs
Determining acceleration from the slope of a velocity versus time graph
Determining the total distance traveled by an object by calculating the sum of the areas between the velocity versus time graph and the t-axis
Determining the total displacement traveled by an object by calculating the net area between the velocity versus time graph and the t-axis
Interpreting acceleration versus time graphs
Determining the change in velocity by calculating the net area between the acceleration versus time graph and the t-axis
Free Fall — Solving free fall problems where an object is dropped using v
_{f}
= v
_{i }
+ at
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