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Physics
1-8 Math
BrainMath
Algebra I
Algebra II
Precalculus
6-8 Science
Biology
Chemistry
Physics
SELECT SUBJECT
All Physics
A.
Motion and Forces
B.
Conservation of Energy and Momentum
C.
Circular Motion and Gravitation
D.
Oscillations
E.
Thermal Physics
F.
Electromagnetism
G.
Waves and Optics
H.
Modern Physics
Physics
»
A.
Motion and Forces
A.1.
Vectors
A.1.M.
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A.1.Q.
Unit Challenge
A.1.1.
Classification of Vectors and Scalars
A.1.1.O.
Overview
A.1.1.1.
Identifying examples of scalars
A.1.1.2.
Identifying examples of vectors
A.1.2.
Geometric Vector Operations
A.1.2.O.
Overview
A.1.2.1.
Adding vectors graphically
A.1.2.2.
Adding multiple vectors graphically
A.1.2.3.
Subtracting vectors graphically
A.1.2.4.
Scalar multiplication of vectors graphically
A.1.3.
Vector Operations Using Components
A.1.3.O.
Overview
A.1.3.1.
Adding vectors using vector components
A.1.3.2.
Subtracting vectors using vector components
A.1.3.3.
Scalar multiplication of vectors using vector components
A.1.3.4.
Determining the magnitude of a vector using the Pythagorean theorem
A.1.3.5.
Determining the magnitude of a vector using trigonometry
A.1.3.6.
Determining the horizontal vector component using trigonometry
A.1.3.7.
Determining the vertical vector component using trigonometry
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A.2.
One-Dimensional Kinematics
A.2.M.
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A.2.Q.
Unit Challenge
A.2.1.
Distance and Displacement
A.2.1.O.
Overview
A.2.1.1.
Calculating the distance that an object travels graphically
A.2.1.2.
Calculating the distance that an object travels mathematically
A.2.1.3.
Calculating the displacement of an object graphically
A.2.1.4.
Calculating the displacement of an object mathematically
A.2.2.
Speed and Velocity
A.2.2.O.
Overview
A.2.2.1.
Calculating average speed using v ̅ = (total distance) /time
A.2.2.2.
Calculating average velocity using v ̅ = d/t
A.2.3.
Acceleration
A.2.3.O.
Overview
A.2.3.1.
Calculating average acceleration using a ̅ = ∆v/∆t = (v
f
- v
i
) /t
A.2.4.
Uniformly Accelerated Motion and Kinematic Equations
A.2.4.O.
Overview
A.2.4.1.
Solving problems using v ̅ = ((v
i
+ v
f
)) /2
A.2.4.2.
Solving problems using d = v
i
t + 1/2 at
2
A.2.4.3.
Solving problems using v
f
= v
i
+ at
A.2.4.4.
Solving problems using v
f
2
= v
i
2
+ 2ad
A.2.5.
Free Fall
A.2.5.O.
Overview
A.2.5.1.
Solving free fall problems where an object is dropped using v
f
= v
i
+ at
A.2.5.2.
Solving free fall problems where an object is thrown downwards using v
f
= v
i
+ at
A.2.5.3.
Solving free fall problems where an object is thrown upwards using v
f
= v
i
+ at
A.2.6.
Graphical Analysis of Motion
A.2.6.O.
Overview
A.2.6.1.
Interpreting displacement versus time graphs
A.2.6.2.
Determining velocity from the slope of a displacement versus time graph
A.2.6.3.
Interpreting velocity versus time graphs
A.2.6.4.
Determining acceleration from the slope of a velocity versus time graph
A.2.6.5.
Determining the total distance traveled by an object by calculating the sum of the areas between the velocity versus time graph and the t-axis
A.2.6.6.
Determining the total displacement traveled by an object by calculating the net area between the velocity versus time graph and the t-axis
A.2.6.7.
Interpreting acceleration versus time graphs
A.2.6.8.
Determining the change in velocity by calculating the net area between the acceleration versus time graph and the t-axis
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A.3.
Two-Dimensional Kinematics
A.3.M.
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A.3.Q.
Unit Challenge
A.3.1.
Horizontal Projectile Motion
A.3.1.O.
Overview
A.3.1.1.
Determining the total flight time of an object
A.3.1.2.
Determining the horizontal distance that an object travels after a given amount of time
A.3.1.3.
Determine the distance that an object falls after a given amount of time
A.3.1.4.
Determining the maximum horizontal distance that an object travels
A.3.1.5.
Determine the velocity vector of an object after a given amount of time
A.3.2.
Parabolic Projectile Motion
A.3.2.O.
Overview
A.3.2.1.
Determining the initial vertical velocity-component from the initial velocity and the launch angle
A.3.2.2.
Determining the initial horizontal velocity-component from the initial velocity and the launch angle
A.3.2.3.
Determining the initial velocity vector of an object
A.3.2.4.
Determining the total flight time of an object
A.3.2.5.
Determining the horizontal distance that an object travels after a given amount of time
A.3.2.6.
Determining the maximum horizontal distance that an object travels
A.3.2.7.
Determining the maximum height that an object reaches
A.3.2.8.
Determining an objects height after a given amount of time
A.3.2.9.
Determining the launch angle for an object
A.3.2.10.
Determining the velocity vector of an object after a given amount of time
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A.4.
Forces and Newtons Laws of Motion
A.4.M.
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A.4.Q.
Unit Challenge
A.4.1.
Newtons First Law of Motion
A.4.1.O.
Overview
A.4.1.1.
Applying Newtons First Law of Motion
A.4.2.
Types of Forces and Free-body Diagrams
A.4.2.O.
Overview
A.4.2.1.
Identifying and naming forces
A.4.2.2.
Drawing and interpreting basic free-body diagrams
A.4.3.
Newtons Second Law of Motion
A.4.3.O.
Overview
A.4.3.1.
Solving problems using F
net
= ma
A.4.3.2.
Determining the net force acting on an object from a free-body diagram
A.4.3.3.
Calculating the acceleration of an object using free-body diagrams and F
net
= ma
A.4.4.
Newtons Third Law of Motion
A.4.4.O.
Overview
A.4.4.1.
Identifying action-reaction force pairs
A.4.4.2.
Solving problems involving Newtons Third Law of Motion
A.4.5.
Force of Gravity (Weight) and Normal Force
A.4.5.O.
Overview
A.4.5.1.
Distinguishing between mass and weight
A.4.5.2.
Determining the weight or mass of an object using F
g
= mg
A.4.5.3.
Determining the normal force for an object in static equilibrium
A.4.6.
Frictional Force
A.4.6.O.
Overview
A.4.6.1.
Solving for static friction using the equation f
s
= μ
s
F
N
A.4.6.2.
Solving for kinetic friction using the equation f
k
= μ
k
F
N
A.4.6.3.
Determining the minimum force required to move an object in static equilibrium
A.4.6.4.
Determining the force of kinetic friction by Newtons Second Law
A.4.7.
Inclined Planes
A.4.7.O.
Overview
A.4.7.1.
Drawing and interpreting free-body diagrams for incline planes
A.4.7.2.
Determining the force of gravity-component parallel to the incline
A.4.7.3.
Determining the force of gravity-component perpendicular to the incline
A.4.7.4.
Determining the normal force acting on an object on an incline
A.4.7.5.
Determining the force of static friction acting on an object in static equilibrium on an incline
A.4.7.6.
Determining the force of kinetic friction acting on an object in equilibrium
A.4.7.7.
Determining the net force and acceleration of an object on an incline
A.4.8.
Blocks and Pulley Systems and Tension Force
A.4.8.O.
Overview
A.4.8.1.
Determining the acceleration for a standard pulley system
A.4.8.2.
Determining the acceleration for a pulley on a frictionless table system
A.4.8.3.
Determining the acceleration for a pulley on a table system with friction
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